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	<title>Comments on: DLC: Xbox 360 vs PS3</title>
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	<link>http://www.gamersbreed.com/dlc-xbox360-vc-ps3/</link>
	<description>To our breed, gaming is everything ...</description>
	<pubDate>Sat, 31 Jul 2010 00:38:22 +0000</pubDate>
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		<title>By: reynanuy</title>
		<link>http://www.gamersbreed.com/dlc-xbox360-vc-ps3/comment-page-1/#comment-16</link>
		<dc:creator>reynanuy</dc:creator>
		<pubDate>Thu, 19 Mar 2009 23:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersbreed.com/?p=104#comment-16</guid>
		<description>I really should take your example and take games more slowly, I tend to finish most games ASAP without really enjoying them; even in open world games like Fallout 3, i find myself always rushing after the main quests. As you say, offer and demand will make sure that DLC is priced accordingly if at all; however I am afraid that the consumers view you point out is quite correct. Even with today’s economy drowning, most people will get stuff for under $10 without a second thought, and that's bad really bad. Well we'll see what happens, lately there has been a lot of free DLC(Farcry 2, Unreal Tournament, Valkirya Chronicles, Mirrors Edge, Gears of War 2, etc) and even when it's usually just small things(maps, weapons and sometimes characters) it's still always a good thing!</description>
		<content:encoded><![CDATA[<p>I really should take your example and take games more slowly, I tend to finish most games ASAP without really enjoying them; even in open world games like Fallout 3, i find myself always rushing after the main quests. As you say, offer and demand will make sure that DLC is priced accordingly if at all; however I am afraid that the consumers view you point out is quite correct. Even with today’s economy drowning, most people will get stuff for under $10 without a second thought, and that&#8217;s bad really bad. Well we&#8217;ll see what happens, lately there has been a lot of free DLC(Farcry 2, Unreal Tournament, Valkirya Chronicles, Mirrors Edge, Gears of War 2, etc) and even when it&#8217;s usually just small things(maps, weapons and sometimes characters) it&#8217;s still always a good thing!</p>
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		<title>By: Me</title>
		<link>http://www.gamersbreed.com/dlc-xbox360-vc-ps3/comment-page-1/#comment-15</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Thu, 19 Mar 2009 11:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersbreed.com/?p=104#comment-15</guid>
		<description>I apologise, I thought that you didn't approve the comment. My fault! :)
About the gameplay longevity in FPS/Adventure games, one could think of it more as a favourite TV series instead of a long movie that drags on. I completely disagree with some modern gamers attitude "play till you drop and finish the game in one session or two, timing yourself at the same time". I prefer to take games slowly, noticing the little details and enjoying as much as I can without anticipating the game's ending CGI. Still, even with that attitude I find most games to be shorter than I'd like. However you are right about the open world games. It's probably easier to last longer than other genres.
I suppose we will have to see whether the majority of DLC for games will be really worth the money. At least we, as gamers have the means to define the quality and quantity of DLC and choose whether to pay for them or not. If the offering is good enough by most standards, then the DLC is a success for the maker. If not, then the maker fails. Unfortunately this is the ideal situation, with the reality being that most people will just buy anything they throw at them as long as it costs 10 or 20$. It's typical consumers attitude.
Get well soon.</description>
		<content:encoded><![CDATA[<p>I apologise, I thought that you didn&#8217;t approve the comment. My fault! <img src='http://www.gamersbreed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
About the gameplay longevity in FPS/Adventure games, one could think of it more as a favourite TV series instead of a long movie that drags on. I completely disagree with some modern gamers attitude &#8220;play till you drop and finish the game in one session or two, timing yourself at the same time&#8221;. I prefer to take games slowly, noticing the little details and enjoying as much as I can without anticipating the game&#8217;s ending CGI. Still, even with that attitude I find most games to be shorter than I&#8217;d like. However you are right about the open world games. It&#8217;s probably easier to last longer than other genres.<br />
I suppose we will have to see whether the majority of DLC for games will be really worth the money. At least we, as gamers have the means to define the quality and quantity of DLC and choose whether to pay for them or not. If the offering is good enough by most standards, then the DLC is a success for the maker. If not, then the maker fails. Unfortunately this is the ideal situation, with the reality being that most people will just buy anything they throw at them as long as it costs 10 or 20$. It&#8217;s typical consumers attitude.<br />
Get well soon.</p>
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		<title>By: reynanuy</title>
		<link>http://www.gamersbreed.com/dlc-xbox360-vc-ps3/comment-page-1/#comment-14</link>
		<dc:creator>reynanuy</dc:creator>
		<pubDate>Wed, 18 Mar 2009 13:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersbreed.com/?p=104#comment-14</guid>
		<description>Not at all, i agree with most of what you say. I didn't approve it earlier because yesterday i was down with rather nasty cold, i am still in bed so go figure. I had not consider what you say there, that devs could get used to the whole pay for more content model; thanksfuly some devs like Criterion have released tons of free dlc and hopefuly, based on the longevity of the Burn Out Paradise game, some other studio will follow their example. However what you say about adding gameplay hours to FPS/Adventure games, that can be rather impractical due to the fact that the story is pretty much linear and like a long movie, can get boring if it dwells on; with open world games such a Oblivion, GTA or Fallout 3 you almost automaticaly have much more hours to log in due to the freedom of what to do next. However FPS games comensate for this with multiplayer support, at least most of the time. 

The lack of medium space should not be a technical issue, after all with a hard drive and multiple discs you can do whatever you want; nevertheless it might be more dificult for Microsoft to support this since the Xbox 360 Arcade doesn't have a hard drive. But I for one, don't want to go back to the PS1 era when you had 3 or 4 discs per game; specialy on RPGs.

If you think about it, the DLC model is very similar to the Episdic one; think Sam and Max the adventure games for PC, their episodic content(6 episodes per "season" and 10 each) is like paying a $60 buck game over the course of like 6 months. Is not that bad at all, but as always whatever model the devs are using we need to make sure we are getting our money's worth. And with some of the paid DLC around, i just don't feel that ...</description>
		<content:encoded><![CDATA[<p>Not at all, i agree with most of what you say. I didn&#8217;t approve it earlier because yesterday i was down with rather nasty cold, i am still in bed so go figure. I had not consider what you say there, that devs could get used to the whole pay for more content model; thanksfuly some devs like Criterion have released tons of free dlc and hopefuly, based on the longevity of the Burn Out Paradise game, some other studio will follow their example. However what you say about adding gameplay hours to FPS/Adventure games, that can be rather impractical due to the fact that the story is pretty much linear and like a long movie, can get boring if it dwells on; with open world games such a Oblivion, GTA or Fallout 3 you almost automaticaly have much more hours to log in due to the freedom of what to do next. However FPS games comensate for this with multiplayer support, at least most of the time. </p>
<p>The lack of medium space should not be a technical issue, after all with a hard drive and multiple discs you can do whatever you want; nevertheless it might be more dificult for Microsoft to support this since the Xbox 360 Arcade doesn&#8217;t have a hard drive. But I for one, don&#8217;t want to go back to the PS1 era when you had 3 or 4 discs per game; specialy on RPGs.</p>
<p>If you think about it, the DLC model is very similar to the Episdic one; think Sam and Max the adventure games for PC, their episodic content(6 episodes per &#8220;season&#8221; and 10 each) is like paying a $60 buck game over the course of like 6 months. Is not that bad at all, but as always whatever model the devs are using we need to make sure we are getting our money&#8217;s worth. And with some of the paid DLC around, i just don&#8217;t feel that &#8230;</p>
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	<item>
		<title>By: Me</title>
		<link>http://www.gamersbreed.com/dlc-xbox360-vc-ps3/comment-page-1/#comment-13</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersbreed.com/?p=104#comment-13</guid>
		<description>I suppose you didn't like my yesterday's comment.</description>
		<content:encoded><![CDATA[<p>I suppose you didn&#8217;t like my yesterday&#8217;s comment.</p>
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	<item>
		<title>By: Me</title>
		<link>http://www.gamersbreed.com/dlc-xbox360-vc-ps3/comment-page-1/#comment-12</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamersbreed.com/?p=104#comment-12</guid>
		<description>I wouldn't pay for DLC personally. There is a high risk that as DLC pays off and becomes popular the devs will make a habbit of narrowing the actual game content in favor of the DLC to come.
Think about it. We are already complaining that most games don't last more than 8-12 hours and want more for the heavy price tag. This is the case with most game genres such as FPS, Action/Adventure, Shooting, with the exception being RPGs and Sports games. Really, why shouldn't I be able to play an FPS single player campaign that lasts 20 or 30 hours, while at the same time I can log more than 200 hours on games like OBLIVION or GTA?
I think we are generally ripped off unless they use the lack of medium space as an excuse. If the DVD9 is not enough then by all means move to Bluray. Then make an XBOX360 add-on drive and move to better gaming for all consoles.
On the other hand maybe that's exactly what they want to do by using the DLC method. Pay 60$ for game X and another 20$ for X's DLC#1, then another 20$ for X's DLC#2 etc instead of putting everything in one disc with a 100$ price tag.
Fair?</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t pay for DLC personally. There is a high risk that as DLC pays off and becomes popular the devs will make a habbit of narrowing the actual game content in favor of the DLC to come.<br />
Think about it. We are already complaining that most games don&#8217;t last more than 8-12 hours and want more for the heavy price tag. This is the case with most game genres such as FPS, Action/Adventure, Shooting, with the exception being RPGs and Sports games. Really, why shouldn&#8217;t I be able to play an FPS single player campaign that lasts 20 or 30 hours, while at the same time I can log more than 200 hours on games like OBLIVION or GTA?<br />
I think we are generally ripped off unless they use the lack of medium space as an excuse. If the DVD9 is not enough then by all means move to Bluray. Then make an XBOX360 add-on drive and move to better gaming for all consoles.<br />
On the other hand maybe that&#8217;s exactly what they want to do by using the DLC method. Pay 60$ for game X and another 20$ for X&#8217;s DLC#1, then another 20$ for X&#8217;s DLC#2 etc instead of putting everything in one disc with a 100$ price tag.<br />
Fair?</p>
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